It’s Not All Fun and Games: A BYOD Reality Check for Companies

Employees use of mobile games could violate enterprise BYOD policies and introduce risk

To say the gaming industry is popular is a colossal understatement. According to IDC, the number of smartphone and tablet gamers should increase to more than 1.9 billion in 2020. Augmented reality, fueled most recently by the Pokémon GO sensation, and virtual reality gaming opportunities are really beginning to open up on mobile platforms. It is predicted that millions of mobile device users will be playing these types of games within just a few years.

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